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False Idol by Juan Machuca — Sorcery: Contested Realm, Gothic

Taking the Leap: Juan Machuca

The private work of becoming a professional artist

Artist:

Juan Machuca

By

Ed

· 2026

Ed, The Painted Realm

I've always been drawn to the idea of jumping headfirst into a creative passion as a career. Doesn't matter if it's growing food or painting canvas, the act of producing tangible things in such an intangible world is both tempting and fraught with risk. I really enjoyed speaking with Juan, as he had literally just made this transition a couple months prior to our chat. The following is a summary writeup of our discussion.

A Moment That Wasn't a Moment

For many artists, the idea of going full-time never goes beyond a dream. It sits there as something imagined, postponed, or tested quietly alongside everything else life demands. For Juan Machuca, the transition into art did not come as a single decisive moment, but as a gradual realization that the life he was living and the work he was meant to do could no longer coexist.

Until recently, Juan worked in trucking and logistics as a dispatcher, managing operations day to day. It was structured, demanding work that required constant attention. At the same time, he was building something else in the hours he could find, painting late into the night from his bedroom, slowly developing his skills without any clear expectation of where they might lead.

His entry into Sorcery: Contested Realm came in a way that now feels almost understated. He submitted his portfolio after watching a Questing Beast video, and was soon asked to contribute multiple pieces (Screamer, Necronomiconcert, Zombie Bruiser and Freeze). There was no guarantee of what would come next.

When this project began about a year ago, when Erik allowed me to start working for Sorcery, I had the skills to do the job and I felt confident, but I learned a lot as I kept creating more work.
— Juan Machuca

What had once been solitary work began to reach beyond the room it was created in. Once his first piece was revealed via the Gothic launch trailer, messages arrived from collectors and players around the world. There is a particular kind of validation in that moment, when something deeply personal begins to resonate with others.

It wasn't just something I liked, it was something other people connected with too.

At the same time, the balance he had been maintaining was starting to give way. The time required to maintain his job and the time needed to grow as an artist were beginning to collide. The decision, when it came, was grounded in preparation rather than impulse.

I had saved some money to try this plan... it was now or never.

The Work Behind the Leap

False Idol by Juan Machuca — Sorcery: Contested Realm, Gothic
False Idol altar — Juan Machuca's physical reference model

False Idol (left) and the altar photo (right) that Juan built and used as a reference for the piece.

Before stepping fully into art and quitting his day job, Juan spent months balancing long workdays with late nights in the studio. During that same period, he was also dealing with serious family challenges, including his father's severe illness.

I would sleep when I could, finish work, go back home, and go straight to painting.

Within that intensity, painting became something more than a pursuit. It became structure. A way to keep moving forward when other parts of life felt uncertain.

Painting helped me a lot... it kept my mind occupied. It gave me a way to keep going.

It's worth considering what he was painting during that time. Works like Shackled Demon and False Idol carry a heavy visual tone, filled with ritual, tension, and weight. Yet the process behind them remained grounded in craft. He was building physical models, studying light, researching references. Even in difficult moments, the work itself remained focused.

It was strange, because while dealing with serious family issues, I was also painting demons and dark imagery. It felt contradictory. But for me, they were still just paintings. I didn't overthink it that way. I try to keep some fun in it.
Shackled Demon by Juan Machuca — Sorcery: Contested Realm, Gothic

Shackled Demon

Growth through Repetition

Juan does not describe the transition into full-time art as a sudden change. Instead, he speaks about it as a process of accumulation.

You have an idea of your skill level… but as you create more and more illustrations, you begin experimenting and trying things you wouldn't normally do.

His growth becomes visible through repetition. With each piece, he describes becoming more confident in his process, more willing to experiment, and more comfortable with the materials.

He noted that the Skeleton promotional token, one of the last pieces he painted for Gothic, stands out as a moment where those elements begin to align.

Skeleton token by Juan Machuca — Sorcery: Contested Realm, Gothic

The Skeleton promotional token

I felt like I was applying everything I had learned… I'm really proud of the textures in the background. It's a cavern, but the way the forms move gives, at least to me, a sense of epicness to the central figure… even though it's still a funny image.

It's less about perfection, and more about a clearer sense of how the work takes shape.

Worlds Within the Frame

Peculiar Port by Juan Machuca — Sorcery: Contested Realm, Gothic

Peculiar Port

One of the defining qualities of Juan's work is the sense that each image contains more than it first reveals.

Peculiar Port is perhaps the clearest example. The composition is dense with architecture, color, and small narrative details. It invites a deeper attention. The longer you look, the more it offers.

I can't believe how many things I fit into that illustration… you can almost get lost in the buildings and details.

This approach draws from a range of influences. Older children's illustration books that reward careful attention with hidden details, vintage toy packaging like Masters of the Universe, Mexican textbooks, and the dramatic compositions of Mexican muralists all play a role. There is a sense of theatricality in these traditions. The image is not just something to observe, but something to explore.

Masters of the Universe Castle Grayskull — an influence on Juan Machuca's dense compositions
José Clemente Orozco mural — a key influence on Juan Machuca's dramatic compositions
Mexican SEP textbook illustration spread — El día / La noche
Libro Integrado Primer Grado cover — SEP Mexico

Some of Juan's influences: vintage toy packaging, Mexican muralists, and childhood textbooks.

That same idea carries into Zeppelin of Zealots, where a simple prompt evolves into something more expansive. The piece feels less like a single object and more like a contained environment, filled with small figures and interactions.

I wanted it to feel like a little toy playset… like something you could explore.
Zeppelin of Zealots by Juan Machuca — Sorcery: Contested Realm, Gothic

Zeppelin of Zealots

Seeing the Audience

For much of his early development in Sorcery, Juan painted without a clear sense of who might eventually see the work. That changed as his audience grew, and more directly during his first in-person event at SorceryCon Indianapolis.

I wasn't fully aware of the level of attention and enthusiasm from everyone. People would stop me and tell me they liked my work. That kept happening throughout the convention. It opened my eyes to how people actually feel about my art.

Something changes when the work leaves the private space it was created in and enters the world. It isn't about recognition so much as the realization that the images begin to carry meaning beyond the artist. Games like Sorcery truly help bring these images to life.

I was sitting next to Edgar Beard Jr., so we had time to talk in between meeting people. The amount of knowledge he has, his experience, the way he works — I was fascinated. It was really interesting for me to observe how artists engage with their fans.

Watching that interaction gave him a clearer sense of how the work continues beyond its creation, carried forward through the relationship between artist and audience.

Knowing When to Stop

One of the more difficult parts of painting, Juan explains, is knowing when a piece is finished.

I'm usually not fully satisfied… I always see something else I would want to adjust.

In pieces like Mudslide or Golgor, where detail invites constant refinement, that challenge becomes even more pronounced. There is always something more that could be changed.

You have to stop yourself… otherwise it will never end.
Mudslide by Juan Machuca — Sorcery: Contested Realm, Gothic
Golgor by Juan Machuca — Sorcery: Contested Realm, Gothic

Mudslide (left) and Golgor (right)

A Story Still Unfolding

When asked if he would change anything about his path, Juan's answer is simple.

I don't think I would change much… the experiences of what we do make us who we are.

Juan makes no effort to make the transition seem easier than it was. Instead, there is an acceptance of the process, in all its long hours, uncertainty, and slow progress.

In the end, Juan Machuca's transition into a full-time artist is not defined by a single leap. It is defined by a series of decisions made over time. Applying for an opportunity. Taking on the work. Continuing despite difficulty. Recognizing when the balance has shifted.

And finally, choosing to move forward fully.

Like his paintings, it is something that reveals itself gradually. Something that rewards attention. And something that is still very much in progress.

Follow Juan's work and reach out for originals, commissions, and prints.

Juan Machuca

Juan Machuca in the Gallery

Peculair Port

Peculair Port

Juan Machuca

Original · Other

6
Golgor

Golgor

Juan Machuca

Original · Mixed

7
onslaught

onslaught

Juan Machuca

Original · Acrylic

23
Mudflow

Mudflow

Juan Machuca

Sketch · Other

9

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